danielrudrich.de
Hi, I am

Daniel Rudrich

I'm an audio engineer and freelance software developer who likes to write audio software and tools.

About Me

Passionate about audio & software

Hi, I'm Daniel, a software engineer with a passion for music & audio. I have a background in audio engineering and I love creating innovative audio software and tools.

My expertise spans DSP algorithm design, audio plugin & web development, and interactive sound applications.

I am currently leading the development at atmoky, a company focused on creating innovative spatial audio solutions for the gaming industry.

Technical Skills

Languages & Frameworks

C++, Typescript/Javascript, JUCE, Web Audio API, Python

Web Development

React, Next.js, Tailwind CSS, Node.js

Audio Plugin Development

DAW Plug-ins (VST3 and other formats)

Game Engine Plug-ins (Unity, Unreal Engine)

Audiomiddleware (FMOD & Wwise)

Spatial Audio

Ambisonics, Binaural Rendering, Object-based audio

Portfolio

Featured Projects

A selection of my recent audio software development work.

Grapes

Grapes

A clip-based 3D audio controller for macOS and windows. Grapes let's the user define movement patterns of soundobjects and transmit them via OSC to spatial audio renderers.

C++JUCE
IEM Plug-in Suite

IEM Plug-in Suite

Free and Open-Source Audio plug-in suite for working with Ambisonics. Written with the JUCE framwork.

C++JUCEVSTAudio Plugin
MTRNM

MTRNM

A metronome with customisable patterns for practicing timing and groove. Written with TypeScript and Next.js; audio playback via a custom Web Audio API processor.

TypescriptReactWeb Audio API
Broom

Broom

Browser-based room impulse measurement. Create sweep signals and deconvole in the browser.

TypescriptReactWeb Audio APITauri
Headitude

Headitude

MacOS application for capturing head movement data from AirPods and forwarding them using customisable OSC messages. Written in Swift.

Swift
Get In Touch

Let's talk audio!

Have an audio software project in mind? I'm available for freelance work and collaborations. Or just want to chat about audio tech? Feel free to reach out!