Passionate about audio & software
Hi, I'm Daniel, a software engineer with a passion for music & audio. I have a background in audio engineering and I love creating innovative audio software and tools.
My expertise spans DSP algorithm design, audio plugin & web development, and interactive sound applications.
I am currently leading the development at atmoky, a company focused on creating innovative spatial audio solutions for the gaming industry.
Technical Skills
C++, Typescript/Javascript, JUCE, Web Audio API, Python
Web Development
React, Next.js, Tailwind CSS, Node.js
Audio Plugin Development
DAW Plug-ins (VST3 and other formats)
Game Engine Plug-ins (Unity, Unreal Engine)
Audiomiddleware (FMOD & Wwise)
Spatial Audio
Ambisonics, Binaural Rendering, Object-based audio
Featured Projects
A selection of my recent audio software development work.

Grapes
A clip-based 3D audio controller for macOS and windows. Grapes let's the user define movement patterns of soundobjects and transmit them via OSC to spatial audio renderers.

IEM Plug-in Suite
Free and Open-Source Audio plug-in suite for working with Ambisonics. Written with the JUCE framwork.

MTRNM
A metronome with customisable patterns for practicing timing and groove. Written with TypeScript and Next.js; audio playback via a custom Web Audio API processor.
Broom
Browser-based room impulse measurement. Create sweep signals and deconvole in the browser.

Headitude
MacOS application for capturing head movement data from AirPods and forwarding them using customisable OSC messages. Written in Swift.
Let's talk audio!
Have an audio software project in mind? I'm available for freelance work and collaborations. Or just want to chat about audio tech? Feel free to reach out!